Kuala Lumpur, Malaysia · Portfolio CV 2026

AmirataAshkiani

I work as a Creative DirectorAI InnovatorAI Product ArchitectGen-AI ArchitectProduct DesignerGame DeveloperUI/UX DesignerCreative Director

I design products, build the AI that runs them, and direct how they look. Nine years running my own studio, four years leading design at Limkokwing University's Centre for Content Creation, and building my own AI products under CUDALARI AI: a creative AI engine, a trading intelligence platform, an autonomous-systems platform and an original game IP.

CGI crash-test helmet render in orange and black
CGI · Crash study
9+

Years running VisualCamp.co, my design studio

4

Original AI and game IPs I am developing

8

Limkokwing campuses across Asia and Africa I design for

50+

Tools across 3D, real-time, design and Gen-AI

Editorial fashion portrait on orange background
Profile

I started in animation and CGI, moved into product and interface design, and now build AI systems. That path means I can take one idea from a node graph to a shipped interface to the campaign that launches it, without handing it off between departments.

Designer who builds

I prototype and ship with AI build tools, Supabase back ends and model APIs, not only mockups.

Engineer who directs

Generative pipelines are judged by output quality, so I set the art direction as well as the architecture.

Founder who plans

Roadmaps, monetisation, platform partners and investor material are part of the job.

Personal IP · Concept, architecture, design and build by me
CUDALARI AI logo

Products I own.

CreatorGen-AI ArchitectProduct DesignerCreative Director

Alongside client and university work, I develop my own AI products under the CUDALARI name. I wrote each concept, architected the system, designed every screen and built the first working versions myself. They are in development and planned for launch.

IP 01 · Creative AI infrastructure

CUDALARI AI

Working prototype · planned launch

A node-based engine that makes generative video and imagery controllable enough for real production. Lock a character, a colourway and a lighting set-up, then change one variable across hundreds of shots.

  • Architected the node pipeline
  • Designed the full workbench UI
  • Built the first working version
Node graphsMulti-modalCreator SaaS
cudalari.ai / cinema-workbench
CUDALARI cinema workbench interface
IP 02 · Fintech intelligence

AURATRADE AI

In active development

Multi-timeframe market analysis across crypto, equities and commodities, turned into visual analytics and an execution layer where users deploy their own strategy agents.

  • Product design and dashboard UI
  • AI chart analysis on DeepSeek
  • Agent-swarm trading from the interface
LovableSupabaseDeepSeek
auratrade.ai / dashboard
AURATRADE dashboard with candlestick charts
IP 03 · Autonomous systems

VELAR

Concept & interface · planned launch

Autonomous drone infrastructure with decentralised spatial computing for critical-infrastructure protection, run from real-time predictive dashboards.

  • Product concept and positioning
  • Brand identity
  • Dashboard direction
Spatial computingDrone fleetsGeospatial UI
velar.tech / situational-awareness
VELAR interface over a drone
Also in developmentEnterprise AI management systems

One optimisation core for institutions where thousands of people share finite rooms and staff. The fourth IP, Chronicles of the Ancestors, is in the games section.

HospitalGuidance routing, bed and theatre scheduling
HotelGuest routing, housekeeping dispatch, dynamic rates
UniversityCampus-wide timetabling and student services
AirlinePredictive maintenance and fleet routing
Game development · Personal IP + Pixel Orb Entertainment

Worlds I design,
games I build.

IP 04 · Pre-production complete

Chronicles of the Ancestors

My original game IP. World, story, characters, art direction and monetisation design are finished, produced with my own CUDALARI AI pipeline and ready for Unreal Engine 5 production.

Genre
Isometric multiplayer raids · F2P live-service + premium
Engine
Unreal Engine 5, stylised fidelity
Pipeline
AI asset pipeline, up to 70% faster asset timelines
Platforms
PC and console first, mobile in the slate
My role
Creator · game designer · art director · economy
Chronicles of the Ancestors key art with the hero lineup
Battle scene with the mechanical serpent and animal warriors
Iron Serpent raidCinematic key frame
Samurai hero in a moonlit zen garden
The RoninMelee vanguard
Owl, fox and mech heroes in battle
The RosterOwl · Fox · Mech
Iron Serpent raid boss wrapped around towers
The Iron SerpentRaid boss
Chronicles of the Ancestors on Xbox, Steam Deck and PS5
Character design · concept models

Production-ready character concepts for the Chronicles cast.

Robed mechanical sage holding a katana with floating orbs
The Mech SageMystic · support
Fox samurai robot with sword and shoulder armour
The Fox RoninMelee · vanguard
Coiled black mechanical serpent with pink lights
The Iron SerpentRaid boss · model
Engine 1Premium IAP

Gems for high-tier cosmetics and Battle Passes.

Engine 2Resource loop

Scrap and Aether earned in raids to craft and fortify the City Forest.

Engine 3Native ads

Sponsor Transmissions and in-world billboards instead of interstitials.

Hit Bubbles Saga logo Mobile game · Pixel Orb Entertainment, co-founder

Hit Bubbles Saga

A puzzle and maths bubble-pop game for mobile. I led every creative part of it: the 2D and 3D assets, characters, level worlds like Willdorn, the in-game UI and the power-up economy.

Creative DirectorGame DesignerConcept DesignerGame ArtistProduct Manager
Pop the bubbles · 0 popped
Hit Bubbles Saga gameplay board and Willdorn level map on two phones Red-haired wizard apprentice with a pumpkin, stars and bombs
Wizard character holding a flaming torch
Glory Edition

More levels, new characters, richer worlds.

The rebuild adds detailed backgrounds, a new character cast and smoother animation across every level.

Launching on
Google PlayApp StoreHuawei AppGallery
Card game · Produced by Hamyar Homa

A sci-fi strategy card game set in the year 2400.

A cinematic strategy universe. Players command cosmic factions born from Earth's final legacy, forge alliances, collect lost technologies and command fleets.

20–30minutes2–5players12+ages
Creative DirectionBrand & LogoCard ArtProduct DesignPackaging
The deck · click a card
3 Gamesin one deck
ArrivalGame 01
De-CodeGame 02
EliminationGame 03
Futuristic white tower beside a lake with pink trees
Sleek white bullet train in a neon-lit tunnel
Product design · UI/UX case studies

Interfaces that
run real operations.

01 · Limkokwing University · CCC · Raisd Ai Malaysia

Campus Management System

One platform for everything a university runs. Academic, administrative, financial and marketing work share a single interface, so the institution can scale across campuses.

UI/UXSystem designSaaSDashboards
Limkokwing CMS faculty calendar and attendance report on a laptop
The brief

Replace disconnected tools across faculties with one system staff and students actually use every day.

What I did
  • Led UI/UX and system design as executive senior designer
  • Designed HRMS, CMS, PMS and accommodation flows
  • Faculty dashboards, timetables, attendance reports
Scope
FinanceVisaMarketingRegistryHRMSPMSAdmissions CRMLead trackingAgent portalLicensingProgrammesAccommodationShort courses
02 · GoGolf · Mobile app

GoGolf

A golf booking app for tee times, courses, caddies, carts and club services, from discovery to checkout.

UI/UXCreative directionProduct strategy
GoGolfYour premier golf experience
Mobile app · 6 key screens
GoGolf app cover with a golfer mid-swing
GoGolf Home screenGoGolf Course detail screenGoGolf Booking screenGoGolf Messages screenGoGolf Payment screenGoGolf Membership screen

Personal dashboard with upcoming sessions, search and quick booking.

The brief

Make booking a round as easy for a first-timer as for a club regular.

What I did
  • User flows and wireframes for the booking journey
  • Responsive UI consistent across mobile and web
  • Icons, visual assets and interface animation
Screens
HomeCourse detailBookingMessagesPaymentsMembership
03 · Bijak.app · SaaS

Bijak HR & POS

Two business products under one brand. I led branding, UI/UX and experience design so both apps read as one family.

BrandingUI/UXExperience design
Designed for Bijak.app

Empowering businesses with smart HR & POS.

Streamline operations, boost efficiency and drive growth with tools built for modern businesses.

Illustration of a smiling woman with headphones working on a laptop
Illustration of three people jumping and celebrating
Feature set
Attendance Management

Track work hours, leave requests and schedules in real time for complete workforce visibility.

Employee Self-Service Portal

Staff update personal information, request time off and access payslips instantly.

Performance Tracking

Monitor performance, set goals and give actionable feedback to keep the team on track.

Payroll Automation

Accurate, on-time payroll processing that removes manual errors.

Streamlined Recruitment

Manage the whole hiring process, from job posting to onboarding.

Centralized Employee Data

All employee information organized and accessible in one secure platform.

The brief

Give small businesses HR and point-of-sale tools that feel like one product.

What I did
  • Brand identity and both app marks
  • Illustration style and feature cards
  • UI/UX across HR and POS flows
Features
AttendancePayrollSelf-serviceRecruitmentPerformancePaymentsInventoryMulti-locationLoyaltyReports
VisualCamp.co · CGI & creative direction

The lab.

A small selectionThese frames are only a few pieces from a much larger body of past work across CGI, fashion, product, creative direction and agentic software development. Scroll through the reel and click any frame to open it.

Selected frames · 2022–2025

We don't rush beautiful creations.

Scroll →
Carbon-Citizen masked figure
Carbon-CitizenYeezy concept
Full-body Carbon-Citizen outfit render
Carbon-CitizenFull look
Viper Steele armoured samurai character
Viper SteeleCharacter
The Breeze editorial with visor and orchid
The BreezeEditorial
Stahl Schönheit tubular steel chair poster
Stahl SchönheitFurniture
Universal Emerald monochrome face study
Universal EmeraldCGI
Glass head with fibre-optic brain
Neural studyCGI
Black and orange sneaker concept
Sneaker conceptProduct
Android profile with exposed mechanics
Android studyCGI
Portrait lit by green light streaks
Light studyAI imaging
Armoured cloaked soldier
Armour studyCGI
Foundation and Language Studies web page on a laptop
FLS web pageWeb design
Figures walking through a curved metallic corridor
Arch-vizSpace
Portrait with blurred orange light
Light studyAI imaging
Viral · Sneaker designYEEZY Dove concept

A concept sneaker for Kanye West that went viral. Reposted by major sneaker and media pages, including forty_two_and_a_half.

Partnership · 2023SneakerLAH × Limkokwing

Led Limkokwing's partnership with SneakerLAH, one of Southeast Asia's leading sneaker events, showcasing my sneaker designs.

3D motion · NFTOmar Khayyam NFT

Full 3D production and direction of an NFT artwork on Khayyam's poetry, made with a well-known Persian singer.

Editorial · 2023National Kidney Foundation

Cover design for the foundation's 2023 Annual Report.

Furniture · ObjectStahl Schönheit

Premium chair project. Product design, branding and high-end CGI, pairing industrial steel with a sculptural identity.

Business development · ProposalsBusiness development & stakeholder relations

Investor memoranda, partnership proposals and interactive microsites for clients in hospitality, energy, aviation and higher education, from first pitch to stakeholder alignment.

Limkokwing University · Centre for Content Creation

One designer.
Eight campuses.

I run social media and design output for every Limkokwing campus. That work is where I built my AI production pipeline: character-consistent campaigns, motion and music produced by one person at the pace of a full team.

Malaysia · Cyberjaya HQCambodiaBotswanaLesothoEswatiniSierra LeoneNamibiaUganda
Plan

Six-month pan-campus content planThree-tier calendar with around 65 dated moments across all campuses

Image

Character-consistent AI image systemsNano Banana, Midjourney and Gemini across collage, 3D, risograph and folk styles

Motion

Motion graphics and video loopsSeedance, Remotion and Runway for national days and campaigns

Sound

Original music bedsSuno prompts scored to each campaign

Campaigns

World Youth Skills Day, Botswana and Lesotho national days, programme adsScripted, generated, edited and delivered in-house

We don'trushbeautifulcreations.

The line has been on my CV since VisualCamp started. It still sets the bar, whether the output is a render, an interface or a model pipeline.

Android profile with a white helmet and exposed mechanics
Monochrome portrait collage on a chessboard
Experience & education

The record.

  1. Current

    CUDALARI AI · Personal IP

    Creator, Gen-AI Architect & Creative Director

    My own AI products, designed and built by me and planned for launch: CUDALARI AI, AURATRADE AI, VELAR and Chronicles of the Ancestors.

  2. 2022 — Present

    Centre for Content Creation, Limkokwing University

    Designer & Creative Director · Senior UI/UX & System Designer

    Sole content and design operator across eight campuses. Led UI/UX for the university's HRMS, CMS, PMS and accommodation systems, plus landing pages and campaigns.

  3. 2020 — Present

    Pixel Orb Entertainment

    Co-founder, Creative Director, Game Design & Game Art

    Mobile game studio behind Hit Bubbles Saga.

  4. 2018 — Present

    Omelettedufromage.co

    Founder, Brand Manager, Creative Director
  5. 2017 — Present

    VisualCamp.co

    Founder · Multidisciplinary, interior & product design, art direction, branding

    Studio for CGI production, product and experience design for international clients.

2021 — Ongoing · Limkokwing UniversityDoctor of Philosophy (PhD) in Management
2018 — 2020 · Limkokwing UniversityMaster of Business AdministrationGeneral Management
2014 — 2017 · Limkokwing UniversityBachelor of Arts (Hons) in Animation
2013 — 2014 · Limkokwing UniversityFoundation in Design
2009 — 2012 · Kavosh High SchoolDiploma in Science
How I work

Leadership and creative direction · Entrepreneurial and growth strategy · Client and stakeholder communication · Cross-functional collaboration · Rapid ideation · Storytelling and world-building · Market and user-behaviour insight · Running parallel projects · Resilience

Toolkit

The stack.

From agentic AI workflows to CGI render engines. Highlighted tools are the ones I use most right now.

70Tools & methods
ClaudeLLM
CursorAI code editor
OpenAI CodexAI coding agent
AntigravityAgentic IDE
n8nWorkflow automation
AI agentsAutonomous
Agentic workflowsOrchestration
ChatGPTLLM
GeminiLLM
DeepSeekLLM · vision
GrokLLM
LovableAI app builder
BoltAI app builder
SupabaseBackend
Prompt engineeringCraft
Engagements · Advisory · Innovation

Let's create& innovatetogether.

I work with a select group of founders, studios and institutions on problems where design, artificial intelligence and product strategy intersect. Engagements span creative direction, AI product architecture, and complete game and brand systems, each led personally from first principles to the final pixel. If you are building something meant to define its category, I would welcome the conversation.

01Direct line · Email
ashkiani@visualcamp.co
Compose
02Voice · Kuala Lumpur, GMT+8
+60 12 961 0495
03Studio · Selected work
visualcamp.co
Amirata Ashkiani · Kuala LumpurDesigned & built by Ashkiani · 2026